Environment Design I made for an Unreleased Tactical Shooter Game

Hi! I've been contracted as an environment designer for 2 years by a game company for a tactical shooter game which is unfortunately cancelled before it's released. Here I'm dropping some of the parts I made for the game and putting some in-game footage of the unreleased pre-alpha version. Sorry about my awkward gameplay on the videos, I've just recorded these for touring and showing the environment.

We worked on Unreal Engine 4, and I used Modo, Substance Painter, Substance Designer and Zbrush.

I made a blog post about the detailed screenshots so you can check by this link (I will publish the part 2 and 3 in daily basis because Artstation doesn't allow multiple blog posts per day):
https://www.artstation.com/blogs/blockmind/oAAP6/two-years-of-environment-design-i-made-for-an-unreleased-tactical-shooter-game-part-1